Strike Vector is a match we have highlighted on Good Artwork before—again in 2013!—but we’re circling again spherical to it currently to target on just one pretty unique factor of it that I imagined was interesting adequate to share.
Outdoors of the team producing the match itself, a little crew received together to make a trailer (1st posted just under a calendar year ago) for the console variation of Strike Vector.
That team has penned up a fascinating collection of put up-mortem posts, detailing all the work that went into producing a one:55 cinematic video match trailer. Storyboarding, sketches, the functions.
I’m likely to share a bunch of it listed here now not just simply because it looks astounding, but simply because it at times allows to bear in mind just how substantially planning and imagined goes into one thing you see whizz past you in a trailer and consider “huh ok” prior to acquiring on with your existence.
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To start with up is the fighter highlighted in the trailer, which had to be created and constructed in its entirety, from the most significant panels to the smallest aspects within the cockpit (which you can pan around in 3D listed here).
Here’s a colour test of the fighter:
These are storyboards for the trailer:
And ultimately here’s the completed product for the fighter, with humans added for scale:
You can see way much more progress pictures, fulfill the team and browse much more about the method of producing the trailer at the retrospective web-site.