Hearthstone’s Quest Rogue Deck Is Frustrating, But It is Not OP

Just about every at the time in awhile, a Hearthstone deck rolls about that’s so potent, so finely-tuned, and so efficient, it’s challenging not to enjoy versus it with out obtaining at minimum a small bit salty. In the wake of the game’s most recent Journey to Un’Goro expansion, that deck is called the Quest Rogue.

Hearthstone’s most important competitive manner, the 1 employed by really much each individual big tournament, is called “constructed” manner, where gamers build their very own decks and pit them versus 1 one more to climb the ranks. Your typical Hearthstone participant isn’t that great of a deck builder, so they “netdeck”—copy the finest decks from the net.

Most recognized Hearthstone decks are named after their central mechanical themes. Quest Rogue, also recognised as Caverns Rogue, is a Rogue deck that hinges about a central card called “The Caverns Down below.” The Caverns Down below is a new Quest card that benefits you with a “Crystal Core” card at the time you fulfill its need of summoning 4 minions with the identical identify.

The moment you enjoy the Crystal Main, just about every of your minions—whether on the board or in your hand—gets a five wellness / five attack stat line. In Hearthstone, this is regarded as exceptionally potent.

Completing the quest of summoning 4 minions with the identical identify isn’t as uncomplicated as it sounds, mostly due to the fact you can only have a optimum of two of the identical card in your deck. So the Quest Rogue depends on “bounceback” results that provide minions back again into the hand to be replayed.

In advance of the expansion’s launch, large-level gamers like Jeffrey “Trump” Shih thought it would be way far too slow and inefficient to entire the quest with out obtaining ruined in the meantime. But at the time Un’Goro dropped, gamers learned that it’s much easier to satisfy the quest need than most ever thought it would be, and the deck normally snowballs to insurmountable amounts at an early phase in the sport.

It does not sense great to get rid of to a Quest Rogue. Considering that they are continuously pulling reduced-price minions back again into their hand until eventually they entire their quest, facing off versus a Quest Rogue participant can sense like participating in a sport of solitaire until eventually the fifth convert when they straight away fill the board with one-mana five/5s and destroy you.

Considering that an estimated 99 percent of Hearthstone subreddit commenters write-up in the speedy aftermath of a salty defeat (I built that stat up but I think it’s true), /r/Hearthstone in a natural way exploded with complaints after the Un’Goro launch, with gamers contacting out the Quest Rogue’s non-interactive playstyle and obnoxiously potent quest reward. In TempoStorm.com’s most recent “Meta Snapshot” column, where they arrange all the most popular Hearthstone decks in accordance to how potent they are, Quest Rogue arrived in as a tier one deck, with the site contacting the archetype “toxic” for the metagame.

Soon after the original outburst, Dean Ayala from the Hearthstone structure staff defended the deck in an interview with Shacknews by stating it can be overwhelmed by “aggro” deck archetypes, which are crafted to kill the other participant as quickly as doable when they are messing about with their homonymous minions. Or the “taunt” archetype, which places up a wall of potent minions that are challenging to thrust as a result of effectively, even for a Quest Rogue.

As anyone who loves to enjoy Midrange Hunter, a deck that seems to snowball an early board lead into a rapid midgame get, I have a tendency to cut down Quest Rogues like they are nothing. But whenever I halt participating in Midrange Hunter (which I do normally to avoid obtaining ruined by Taunt Warriors), I discover that the Quest Rogue tends to steamroll me really challenging.

This isn’t the initial time we have viewed a deck like this. Like the successful, board-filling, burst-oriented Patron Warrior and 1-convert-killing Freeze Mage decks just before it, Quest Rogue truly takes a great amount of money of ability to enjoy, because you have to have to know when to go for your combos and when to deal with threats that are previously on the board.

On top of that, the deck has about a fifty percent get fee, which normally usually means that it’s effectively-balanced. These are attributes that men and women normally take into account optimistic for Hearthstone, but feel to be outweighed by the deck’s absence of interactivity—when you’re up versus a Quest Rogue, there is nothing you can do to stymie their endeavours.

It is previously been a few weeks because Un’Goro initial launched, and the Quest Rogue has evolved really a bit because its early iterations. As a substitute of building up to quest completion and then just flooding the board with one-mana minions, the newest variations are far more combo-oriented and look for to pull off massive swing turns so that the enemy participant has even much less time to reply to what is happening.

As men and women keep on to discover new means to both enjoy and counter the deck, anticipate Quest Rogue to keep on to evolve. As it stands now, this is the type of deck I adore to see in Hearthstone: it necessitates some amount of money of ability to enjoy, it’s not far too expensive to build, it’s received distinct counters, and it does not keep tyranny as the obvious strongest deck in the sport.

If only it was not so troublesome to get rid of to.

Joshua Calixto (@hitherejosh) writes about esports, lifestyle, and technologies.

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